The game world is huge and locations are surprisingly varied - from bustling city centres, to sunny beaches, snowy mountains and unexplored islands, there are many sights to see and places to explore. The entire world can be traversed without loading screens, but the island is best viewed from the sky, where you can really take in the impressive vistas. Can’t quite master the technique? No worries, just order a ready-made gunship so you can blow stuff up on the way to your destination instead. Combine the parachute with the grappling hook, which can grapple on to any surface, and with practice you’ll be able to move all around the island with exhilarating ease. Or better yet you can purchase one of the many different types of aircraft and travel to your destination on your own accord, then jump out of your ride and plummet to the earth below, before finally opening your parachute. At a more basic level, Just Cause 2 can be subpar – enemy troop variety and AI is extremely limited, and the shooting combat feels average at best.Īdditional weapons and vehicles can be bought from a black market arms dealer, who can also extract you from most locations if you find yourself stranded a long way from civilization, you can effectively fast travel to an already explored area. Grapple someone to a passing truck, for example, and he’ll get pulled along to his death like a ragdoll, or take to the rooftop of a moving car and grapple pursuing enemies to the tarmac, causing their vehicles to fly through the air. Just Cause 2’s gameplay tends to shine more when it’s trying something a little bit different – combat using the grappling hook can be great fun, and encourages you to experiment with different methods of taking out enemies. Combine that with paltry amounts of experience for causing random acts of destruction, and the Chaos system can become a grind, rather than a compelling reason to continue to play the game. The drawback is that if you wish to progress the main storyline, you’ll need to complete a lot of faction missions, and these tend to feel repetitive almost straight off the bat (Agency missions, on the other hand, are much more inventive and enjoyable). Missions are unlocked using a ‘Chaos’ experience system, whereby you gain experience for causing Chaos (‘Chaos’ being defined here as anything from completing the different faction and Agency missions already available to you, to blowing up government facilities, vehicles and aircraft). You progress the story by unlocking missions that you complete for the separate factions on the island and for the Agency. That’s not necessarily a bad thing per se, except that here, repetition is commonplace and undermines the sense of self deprecating light heartedness that would redeem an otherwise poor story. Your main objective is to complete missions for ‘the Agency’, although you spend most of your time aiding the different factions on the island and blowing up military facilities. You play as the returning Rico Rodriguez, complete with a handy grappling hook and unlimited supply of parachutes, and you quickly find yourself placed in the middle of a turf war between separate guerrilla factions and the ruling military forces of a fictional island. Story is not Just Cause 2’s strong point, and that’s putting it mildly.
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