Grapple around the swinging bell and jump on the opposite platform to ring the Taurus Bell. The Taurus Bell uses the same route to Aquarius, but Nathan must jump on the swinging bell instead, visible from the Leo platform. The weight will bring Nathan down, but shift to a white ledge on the left, wait for the weight to move back up, then quickly go to the new ledge with a platform and climb up and Ring the Leo Bell. The Leo Bell is next in line, and to get there from Aquarius, Nathan has to make a jump through one of the holes in the gear to another clock weight. Move to the lower platform and ring the Aquarius Bell. To get to the Aquarius Bell, a set of gears rotate down from the Scorpio Bell platform that Nathan can use. Climb up the gears behind the bell, go up and left to the platform where the Scorpio Bell is, and ring the bell using the nearby crank. Trade off ringing the Leo Zodiac Bell for now and continue, but remember its position. To generate its appearances, the clock combined 2 textures, one being the actual clock, and the other being the dial.After going through the gears, and the one that needs a timely jump to get through, get up on the platform to see the Leo Bell. Texture generation prior to Java Edition 13w02a Trading has been changed, librarian villagers now have 1⁄ 3 chance to sell a clock for 4 emeralds as part of their trades. The texture of clocks has been changed to match the new gold ingot texture from the texture update.Ĭlocks currently have no function or legitimate method of obtaining them.Ĭlocks can now be found inside map room chests in shipwrecks. Ĭlocks now generate in ruined portal chests. Prior to The Flattening, this item's numeral ID was 347.Ĭlocks can now be found in shipwreck map rooms.Ĭlocks can now be used to distract piglins. Librarian villagers now sell clocks for 10-12 emeralds.Ĭlocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures. As a result, they are considerably less precise, having only 64 frames. Librarian villagers now sell clocks for 10-11 emeralds.Ĭlocks now use the new animation feature included in texture packs. They have 228 visually distinct frames due to how the texture is generated – see the section below. Further details may exist on the talk page. Please expand the section to include this information. Note: This video doesn't state that clocks can be found in shipwrecks or ruined portals because the video was released in an earlier version. Piglins are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. Instead, the dial rotates rapidly and randomly, making them useless. For a clock to be mounted on a wall, an item frame is required.īecause there is no day/night cycle in the Nether or the End, clocks do not work properly in these dimensions. This includes a player's hand, an inventory slot, a crafting grid, an item frame, or even as a dropped item. The dial always shows the current in-game time when in the Overworld, regardless of where it appears. The player is able to sleep a few seconds after the clock shows exactly dusk. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The clock dial consists of two halves, a day side and a night side. Expert-level librarian villagers have a 1⁄ 3 (roughly 33.3%) chance to sell a single clock for 4 emeralds as part of their trades. Įxpert-level librarian villagers have a 1⁄ 2 (50%) chance to sell a clock for 5 emeralds. Usage
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